Mark Peters
3D Artist
About
I make environments and hard-surface objects for film and games. I pay close attention to how forms, surfaces and light work together to make a place feel believable.
My portfolio includes complete scenes as well as individual assets. Alongside personal projects, I develop GlassWare, an asset pack with its own Blender add-on, and publish selected work on Sketchfab.
CV
Education
Diploma in 3D Digital Effects
PIXL VISN media arts academy, Cologne. Training in 3D modeling, sculpting, texturing, animation and lighting.
Diploma in Game Design
Designschule Schwerin. Training in programming, drawing and 3D modeling.
Skills
Blender, ZBrush, Substance Painter, Photoshop, Unreal Engine 5, Unity and Flax Engine.
PBR workflows, UV layout, retopology, mesh optimization, Geometry Nodes and Sub-D modeling.
Languages
German (native) and English (good command).
Available for junior and freelance work in Germany or remotely.
mark.lv.peters@gmail.com